.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old May 2nd, 2008, 06:33 PM

thatguy96 thatguy96 is offline
Captain
 
Join Date: Jul 2005
Posts: 801
Thanks: 3
Thanked 21 Times in 20 Posts
thatguy96 is on a distinguished road
Default Re: Time to Open a Can of Worms - Weapon Data in O

Quote:
Suhiir said:
The ones from changing the range on a rifle can be quite significant at times. Because now that can shoot just a bit sooner then most opponents thus supress or damage units before they get into range to fire back with their primary weapon (most of which have range 8, 400m).
I'm intrigued by this. I've generally found that duals at these ranges tend to be more the area of the weapon in the #2 slot, which generally has better accuracy and range than the number 1 weapon. This is regardless of HEK and Acc increases that I've made in my cases. Maybe this is a product of Exp/Mor ratings and the like.

So the next series of questions has to do with who these experiments were fought against and in what terrain. I guess I can see this in open terrain, but in anything less, I don't see it giving such a serious advantage in other situations where fire is brought to bear quickly and equally.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:26 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.