Re: plz combine europe universalis: Rome and dom 3
I'm a fan of both EU and (unsurprisingly) Dominions 3. Both games have their high points...and their flaws.
The problem with making EU (or any linear game set in the real world) 'historical' is that once the player takes control and a random element is introduced into the equation (much less AI), anything that happens is going to be a-historical. And you know what? That's a -good- thing.
It's boring when the game does things to cleave closely to the timeline; the German example's a good one. With proper military force and political backing, you shouldn't need the Treaty of Westphalia to carve up Germany like a turkey.
I actually like the way that the oft-maligned Total War games do things; events are randomized across a reasonably plausible period, rather than set in stone. Given the general player-driven deviations, I think that gives a far more genuine experience than trying to hard code in 'historical' events happening.
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