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View Poll Results: Which EA nations represent order or good?
Arcoscephale 49 16.55%
Ermor 22 7.43%
Ulm 15 5.07%
Maverni 19 6.42%
Sauromatia 1 0.34%
T'ien Chi 31 10.47%
Mictlan 1 0.34%
Abysia 4 1.35%
Caelum 23 7.77%
C'tis 8 2.70%
Pangaea 11 3.72%
Argatha 10 3.38%
Tir na n'Og 27 9.12%
Formoria 1 0.34%
Vanheim 7 2.36%
Helheim 3 1.01%
Niefelheim 1 0.34%
Kailasa 28 9.46%
Yomi 2 0.68%
Atlantis 5 1.69%
R'lyeh 2 0.68%
Oceania 25 8.45%
Lanka 1 0.34%
Voters: 296. You may not vote on this poll

 
 
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  #31  
Old May 6th, 2008, 01:28 PM

Professor_Dyar Professor_Dyar is offline
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Default Re: Which nations represent order and good?

It's been said before, but I'll say it again:

There are a handful of nations that are obviously evil, but most of the nations in Dominions can be largely good, largely evil, or mixed, depending on who their god is, and the vast majority of nations in the game have access to both good and evil gods (e.g. the master druid versus the lich).

Consider EA Arcocephale for instance, which is nation 0 on the list and probably one of the first nations we become familiar with. Apart from institutionalized slavery, EA Arcocephale has all of the hallmarks of being a good nation: priestesses that study healing and nature magic, an alliance with noble nature spirits of the mountains, and a culture that values knowledge and learning. Combine all of these with a Virtue or an Athena-style female titan and you have a kingdom of goodness and light. But what if your pretender is a Moloch instead?
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