Restricting smoke discharger fire
During the AI turn, the human controlled units are under computer control, and tend to do things that are really annoying.
The biggest frustration is firing of smoke dischargers - this is often suicidal because those units can't see the advancing enemy for several turns, during which time they have got close enough to do serious damage. I'd rather my units stayed visible and kept firing, the risk is less than losing LOS on the enemy.
Two solutions occur to me but neither is ideal:
1. Mobhack the units to remove dischargers - but one day I might actually want to use them so this really isn't a good idea.
2. In the next turn move around my own smoke, not so bad when advancing but in delay and especially defend scenarios this loses the advantages of being dug-in or hull-down.
What I really want to do is stop the computer controlled firing of smoke, the risk of staying exposed may be less than the risk of breaking enemy LOS and I'd like to have that choice. Effectively an op-fire filter for smoke dischargers.
Anyone got any suggestions how to do this, or is it a non-starter due to the game code?
cheers,
Tim
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