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Old May 13th, 2008, 07:42 PM
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Default Monkeys cry for changes?

This is mainly a question to developers. I think that after Abysia and Ulm have been reworked, time for monkeys has come (I mainly mean Bandar Log and Patala but Kailasa as well in some aspects). The fact they are the only nation (Atlantis had some as people said but probably also needs some reworking) that has no victories in MP in all eras speaks for itself.
What I see in them...

Pros:
- Versatile magic (patala)
- Huge clam producing potential - they can produce both clams and hammers either with their summons (Bandar) or with initial mages
- Good summons and access to all magic but fire and death/blood (though the latter can be reached via spells derived from Lanka)
- Strong Astral (Bandar). Combined with clam producing potential and good summons looks very nice.
- Access to elephants (helps early on but is useless later)
- Decent sacreds, recruited everywhere (Bandar) however this is almost negated by weak priests

Cons:
- Very low MR. All monkeys have MR 8 which is abysimal. I can understand 9 but 8?... Does any else race in MA/LA have such MR? This can be partially countered by access to Antimagic but it is still very bad.
- Abysimal PD. I don't think that monkey PD is the worst one in the game (Giant PD is probably worse) but it is still very bad and can stop virtually nothing.
- Siege penalties of animals. I understand why a wolf or a hawk suffers a penalty during sieges but why does a skilled Bandar warrior? Bandar have no troops without "animal" tag.
- Guru and Rishi have mapmove 1 which means VERY low mobility even with astral
- Weak priests (level 1) which makes bless strategies almost useless
- Weak battle magic, weak magic versatility without summons (Bandar)
- Guru and Brahmin have morale 7(!!!). Bug? (found by Drake49)

So.. Don't you think these races cry for changes?
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