.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #37  
Old May 16th, 2008, 09:24 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Shattered Soul for tartarians. Do tell !

Quote:
Edi said:
That's a nice strawman argument there. Nobody is talking about restricting SCs in general. We are talking about restricting ONE specific SC chassis that also happens to be a nation specific summon. Though I would not at all mind restricting the Mandaha in addition to the Seraph and the new powerful Hinnom summons.
Hum this thread started about nerfing tartarians then the subject became making seraph (or other national summons) non wishable. The common point looks like the desire to limit the number of good SCs available (or how viable they are in the tartarians case).

A+B result is : the reliable (non insane) non-uniques endgame SCs will cost 120 gems instead of 30 (GoR counted), and would be pretender chassis with about level 3 in one path, instead of tartarians who often have 7 levels or seraphs with 4/4/4.

IMO the question of mages using endgame spells Vs SC balance is very relevant here.


Quote:
So unless everyone has precisely the same options, it's unbalanced? That's what your argument boils down to and I think we smacked that down in a couple of other threads quite handily.
"Precisely" no. But "globally" in endgame yes.

In early to midgame the rock-paper-scissor balance is good, because the clever player chose his foes, and use diplomacy to avoid wars his nation has too small chances to win.

In endgame it's different business, any nation must have the tools to defeat any other nation remaining. There would be no interest to continue to play with a rock-paper national balance at this stage. The two last nations, at equal power and player skill should have 50% to win, so only player skill makes a difference.

Graphics may be different, with non-wishable national summons for all nations instead of generic SCs if you want, but most abilities, counters, interesting path combos on SCs chassis, etc... have to be available for anyone (once magic diversification is achieved) and for about the same cost.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.