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Old May 25th, 2008, 02:42 PM

Zipuli Zipuli is offline
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Default Re: NLAW

Yes, I generalized, but only because these are the results I am getting... "Quite useless" is of course slight exaggeration on my part, as anything that can eventually kill a tank is not useless in this game. But that's how it seems when platoon of 4 patrols (4 missiles each) are missing average 3 shots out of 5, because of switching targets on enemy turn and always "resetting" the 1-2-3 ladder mentioned above. But my point still remains: NLAW team with or without a LRF should be equally accurate against stationary targets at any range (no 1-2-3 ladder), something that is currently not the case...

What range was your above test(s) on? As in all my tests with the default stats I get ~35% hit chance, and this is to ranges 400-600 usually. With same range and LRF I get almost double the %, and when adding a FC rating (as the weapon system has a FC to calculate lead) the % doesn't drop a lot when the targets move (though still more than with ATGMs as I think it should be...) If I understood correctly from Andy's post, firing to ranges under 300m should up the hit % a lot (max 600).

Zip
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