Another example. This is a Tower map.
Tower_1
I found some interest in this as a different type of game. Generating 1500 provinces only wide enough for the game to place one nation at a time stacked. Each player only had to concern themselves (mostly) with the nation on top or below them. There were also pipeline maps which were the same concept but running sideways instead of up and down. Maps like this would be great if they would wrap top-bottom for Tower and left-right for Pipeline.
Which reminds me. Does your generator mark off bad starting locations? Is that configurable as to the number of neighbors for consideration? Does it not mix land and sea neighbors in that count?
Feel free to turn me off anytime you want. This is one of my attributes (pro or con) that I store and generate lots of "and this too" ideas. By the way, seperate parameter files will be great. It will make it easy for me to script randomization within acceptable parameters between runs.