Re: Devnull Mod Gold Version 1.60
Still playing, it is turning into one hell of a game.
The monsters dominate the game entirely, they have massive fleets of huge monsters cruising around demolishing anything in their path.
There are about 12 surviving ais and myself, and with one exception we are all on peaceful terms with one-another (even the xenophobes) and have been all game. I think the monsters have triggered MEE.
I'm in second place, with inferior weapons tech but advanced stellar manip. I'm probably about 20 turns away from building a star-destroyer and removing the monsters' home systems from the map=-)
I'm really interested to see what happens to interstellar politics once the monsters are taken out of the game.
One small comment about the monsters: They use all offensive intel. I understand that they need to have intel production to defend from crew insurrection etc, but it isn't very realistic to have them stealing my ships and empire data. Could I sugest giving them their own intel tech, with counter intel and maybe a few "special" intel projects: for example, rename the ship bomb so that it says "tiny space monsters have caused damage to your ship" or something.
Make these atatcks very rare though -The only way I can think of doing this is to perhaps replicate the "harmless" projects (ie census thefts) lots of times, and take out all descriptions and warnings from them, so that the target empire isn't aware of them happening. If these "blank" projects outnumbered the destructive projects by 10 or 20 to one, and the AI was selecting from them randomly, they should only carry out an offensive intel project very rarely.
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