May 17th, 2002, 07:36 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Devnull Mod Gold Version 1.60
Quote:
<snip>One small comment about the monsters: They use all offensive intel. I understand that they need to have intel production to defend from crew insurrection etc, but it isn't very realistic to have them stealing my ships and empire data. Could I sugest giving them their own intel tech, with counter intel and maybe a few "special" intel projects: for example, rename the ship bomb so that it says "tiny space monsters have caused damage to your ship" or something.
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Hmm, that's bad. The Monsters are not supposed to use offensive intel. I assume they have gotten "Basic Intel" from somewhere. (FYI, I have added basic intel to the Mod to prevent Monsters using any intel except defense).
That is one of the things that I hope to have fixed in the next (unreleased) Version. I increased the number of monster tech levels, so they will research only that to infinity (well, not really, but in game terms). Also I have set "will demand surrender" to False in the politics, so they shouldn't get tech from surrenders.
Not sure that I like the suggestion of special offensive intel projects. I would rather have them use intel for defense only.
Thanks for the feedback, Dogscoff. Your observation about all the races being on peaceful terms, because of the MEE monsters is consistant with mine. I'll change the MEE settings to a larger value for AI, because I don't think that this effect is desirable.
Rollo
edit:typos
[ May 17, 2002, 18:37: Message edited by: Rollo ]
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