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Old May 3rd, 2002, 08:09 AM

Talenn Talenn is offline
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Default Re: New Mod: The Art of War Mod

geoschmo:

Unfortunately, those files are long gone. I had given up SE4 long ago (before Gold was announced). All of my old stuff was on a PC that I no longer have....In retrospect, I should have backed them up onto something in case I ever wanted to mess with 'em again, but they had been so outdated by patches that the work required to get them working again was just staggering, especially once I had been away from the game for a while and couldnt even remember whatall needed to be changed...oh well...

As for some other thoughts, I agree that To-hit and Defense bonuses should be in smaller incremental chunks (I believe SE3 DID do it by 10s instead of 20s and 25s). I'd also be really careful about things like the Religious techs that give auto-hit etc. They could potentially screw up balance horribly, especially if you are looking at mods like my own where a lot of weapon to defense interactions are being based on size and 'agility' of the target. Having what should be a VERY low accuracy 'Ship-killer' weapon hitting 100% could be too ugly to contemplate.

Phoenix-D:

Yes, IMO, Capital ships should be very tough to kill. Realistically, only overwhelming numbers, specially designed 'torpedo craft' (or whatever), or other Capitals should really be the only way to deal with them.

In line with that, I also think that everyone should START with ability to make ships of most sizes. It just doesnt make sense to me that people cant build larger combatants earlier in the game however inefficiently. For the most part, the 'technology' doesnt change, just the scale of the project.

Incentives to research Ship Construction could be cheaper hulls of the same size (especially if the starting hulls are very questionable in cost effectiveness), better defense bonuses, or simply better efficiency in engines...ie a 'Cruiser' hull in the early game could be 500kt and cost 800/100/250 while a later game one could be 550kt, cost 500/75/150 or have -5% to be hit instead of the extra 50kt. The scope there alone is nearly endless. Add in differentiations in max speeds and whatnot for even more variety. My vision of it would be that everyone can build a FG,DD,CL,CA,BC,BB of some sort at the beginning. Refinement of the Tech could open up other classes and modify those classes.

Hand in hand with that is the max speed/hull. It is my firm belief that smaller ships should have higher movement maxes and they shouldnt have to burn as much mass percentage to achieve the higher moves. This alone would go a long way to ensuring their longevity in the game. Having nothing but Ships of the Line that can only go 3 or 4 on the strategic map is going to be a serious liability against someone who has a Cruiser squadron capable of going speed 6-8 in strategic. Sure, you can stack the warp points, but if they DO get in, you'll never be able to track them down.

Finally, I definately dont like the feel of outrunning MOST Missiles. Sure you can add some slow but extremely long ranged ones for the initial salvos and whatnot, but when the push comes to shove, I like the missiles going about speed 12+. This is what actually makes them viable. With PD getting TWO shots at every salvo, they are quite worthless.

Another thought on Missiles is that nothing says that they HAVE to be huge, menacing, low Rate of Fire, all or nothing affairs. Smaller missiles that dont do ungodly damage could still be incredibly useful if they have long ranges. There is plenty of scope for Missiles that have varied characteristics.

My vision of would be that most fleets dont go either guns or missiles, but they mix them up a bit. Guns can be more lethal, but shorter ranged and less accurate overall (especially vs smaller combatants) while missiles are long range duelers that can hit anything if they can get through the PD fire. Of course certain exception weapons can exist in that environment as well. Its all really just a matter of how you want to see combat pan out.

More thoughts to follow....

Talenn
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