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View Poll Results: Number of provinces...
Would be better to reduce it to no more than 15 prov/player, and ideally 10-12 (even if it would make some capitols very close) * 1 4.17%
15 or 16 per player is the best ratio, 17 start to be too big, try to merge some provinces even if some distances will be reduced 0 0%
17 looks fine 9 37.50%
better to have 20 per player, smaller numbers advantage rush nations 6 25.00%
a real mega map should have 1500 provinces* 8 33.33%
Voters: 24. You may not vote on this poll

 
 
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Old June 22nd, 2008, 03:24 PM
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Default Re: Mega non-random map

Some things (special sites, gateways, free cities, harbours etc) are better to be represented on the image (if I use them), so people don't have to read the map file to know where they are.

Specials like population or sites or even connexions can always be removed, or .map re-generated to change anything. I'll probably post a v0.1 vanilla version just after map editor stage anyway.

But my questions applies to the kind of features / balance elements players would like to effectively see included in a map *used for a massive multiplayer*.

This map is built around start positions, because the main reason I like non-random maps is to have as equal possible start areas in MP (when I don't see their interest for SP), and looking like they should look (I know some map generators adjust neighbours etc... to allow better start position, but they don't adjust the image, then you end with farmlands looking like swamps, unintuitive connexions between provinces etc).

Then I also like maps with special strategic provinces, and some gateways in huge maps, but it's more an option.

But considering it's a MP map needing 66 players to be used, I see no interest in spending time on a map version with all these hand made features and balance elements, to then see a random map (or a map version with all special removed) prefered, it's why I ask.
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