Re: Star Wars Mod - continued
I got the MOD working, so here's a bit of feedback with what I am finding.
1. The Z-95's seem to be way more effective than the X-Wings - in ANYTHING. My Z-95's ripped a Star Destroyer to shreds in seconds while my X-Wings could barely dent a corvette in combat. It doesn't matter what I take on, the Z-95's kick ***, the X-Wings get blown out of the sky in two seconds. I think it should be the other way around.
2. Capital ships seem to be completely useless against fighters. Shouldn't they be able to mount guns that work better against fighters? I can't seem to mount many of the guns that would be useful against fighters and the Flak guns seem to be of little use, especially since I can only find one of them.
3. With the Bith fighters having the teleporting ability of the Zorg, it makes them almost unbeatable in combat. They take a few shots, jump to a new location and by the time my ships can get their guns pointed at them, their shields have gone back to full.
Anyways, I can tell you've done a lot of hard work on this mod and it is lots of fun, but I think it's a bit unbalanced in combat. Keep up the good work. If I can help with anything, let me know.
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