Quote:
Zeldor said:
Edi:
Nah, don't enable indy commanders. AI recruits more mages or stronger national commanders that way.
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Fallacies with this:
1. Assumes that the AI does not recruit at castle because it recruited an indy commander.
2. The AI would have to spend precious turns with castle recruitable commanders picking up scattered good indy troops.
3. Minimizing commander count is not good. I can't count how many battles I have lost because I only used one commander and he was slain.
4. The AI can spend turns recruiting mages at castle instead of mundane troop commanders. (I do not know AI commander recruiting priorities, but if nothing else the probablity is better for a mage.)
5. Mundane indy military comanders have respectable to good stats.