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Old May 8th, 2002, 03:37 AM

Derek Derek is offline
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Default Proportions + Devnull + special ingredients = Derek\'s Mod Gold

Long ago, I wrote a mod or two variously known as Derek's Mod/Dave's Mod. Devnull took that and used it to form the base of the original Devnull mod. Many of the ideas I had were based off the Starfire universe as written by David Weber. Geoschmo and Rollo took over the Devnull Mod, eventually ending up with Devnull Gold, including Space Monsters and such by Rollo.
In a completely seperate course, PvK wrote the Proportions mod, which drastically altered the economic and facility model, and also changed some other things, though none as drastic as the economic.

I took the Proportions and Devnull mods, combined them together, added QNP, along with some of my own things, and ended up with Derek's Mod Gold v1.00 Here it is for anyones enjoyment. If you have any questions feel free to ask on the Boards, or via email (listed in my profile)


Attached is the basic readme for Derek's Mod


quote:

Summary of Changes

V 1.00 05/07/2002

Initial release as a beta testable mod. If you encounter problems or suggestions, let me know.

Added the Events file from the EyeCandy Mod on the Gold CD, authored by Richard Bradley (Dracus).
The events data file increases the number of events from 17 to 55. There are about 10 positive
events included. The ratio insures that the lucky trait is not degraded.

Added the facilities of Proportions Mod, along with the economic model and some other minor
things from proportions.

Added most of Devnull Mod by Devnull (originally), modified by Geoschmo and Rollo.

Space Monsters courtesy of Rollo.

Added Heavy Sheild Generators from Suicide Junkie.

Added in quasi-Newtonian Propulsion, courtesy of many.

Changed Missiles to 40kT. They were 25kT in Devnull; I thought this was too little.

Changed all the ship sizes; see the attached spreadsheet for a list of the ship sizes and
abilities

Most of the ship sizes now include a good amount of radioactives for production, re-emphasizing
rads.

Added fighter mountable missiles to help absorb some of the point defense that fighters hate.

Weapon mounts are changed so that increasing classes of ships (scout class, destroyer class,
cruiser class, ship of the line, and Monitor) have increasing weapon mounts available to them

Changed many, many other things which I haven't typed up in a readme.




Enjoy!

Derek
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