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Old July 31st, 2008, 12:59 AM
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Default Re: Please fix the AI scale choices!

AI=artificial intelligence
AH=artificially human
AI is actually fairly easy, but its not really what we want. AI movement on a map would be a straight line with small dodging of obstacles. Easy to exploit. AH movement is removing some of the Intelligence and replacing it with more Randoms.

In this case the AIs choices are too random. But if Johan smartened it up too much, it would get boring. And if it did a ton of IF commands to set the best choices for each of 70 nations then it would get pretty code heavy. Random has its drawbacks but also some advantages.

However, there are map commands and mod commands provided which allow us to create the AIs we want. There are numerous threads explaining how to give the AI a complete build that you feel is more reasonable. The choice of pretender, magic, scales, dominion strength. You can even boost it by giving it your choice of starting units, starting equipment, etc. Its also fun to put in your personal choice then play against yourself.

The best bet, as MaxWilson mentioned, is the SemiRandom program. If everyone here created one God, and one Province, then that program would have a huge library to generate from. The games played on semi-randomized maps would get VERY interesting.
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