.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old August 4th, 2008, 06:20 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: Dominions 3000 (tentative name)

Quote:
Aezeal said:
personally I'd say use circles of about equal size, sun 2x as large as planets.
Worrying about graphical scale seems silly to me. In relative terms, all of these systems would be just dots on the map, unless the image were 1,000,000,000,000,000 x 1,000,000,000,000,000,000 pixels large. So just place some planets so that they look nice, and put a colorful ball in the center. The ball can be really tiny. Like a golf ball for the star, and bowling balls for the planets. Usability of the map is much more important than graphical accuracy.


Oh and touching on Badger's last comment, I kind of like the idea of ships using hyperspace, and others having to slog through the deeps. Building on that, here's a sad alphanumerical representation of 2 neighboring systems, and how territories could be laid out-

ssssss
soooos
soppos
soppos
soooos
ssssss
soooos
soppos
soppos
soooos
ssssss

s = Deep Space
o = Outer System Space, each ring of o's represents a single "province" surrounding the system
p = Planetary Body, can be anything considered habitable/usable with sufficient technology

Warp Lanes would be reached via Outer System Space, they wouldn't lead directly from Planetary Body to Planetary Body, as you need to escape the gravity well first, and you can't just sail into all those objects, you need to slow down as you approach, and then enter the system.

Also note each s there isn't an individual Space/Sea territory, I'd imagine they would be somewhat largish, but proportions can be decided after there is a working test map drawn, that can be played with as far as movement rates go.
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.