Re: Frequently Asked Questions for Newbies
CONSTRUCTION
1.2.7 Happiness effects construction rates; the happier, the better rate:
Mood Riot Modifier := 0
Mood Angry Modifier := 80
Mood Unhappy Modifier := 90
Mood Indifferent Modifier := 100
Mood Happy Modifier := 110
Mood Jubilant Modifier := 120
1.2.7.1 Rioting Planets do not construct anything, as the construction queue will display "Never." To resolve Rioting:
a. Station a fleet in that system. Better yet, park it over a specific planet that you want to improve.
b. Build troops in the system. Building troops on a planet also increases happiness for that particular planet. Tip: Amount of troops count, not quality, so you can design cheap troops with minimal components.
c. System happiness facilities, such as the Urban Pacification Center (I, II, II) or special tech facilities/shrines increase hapiness. The effects of these facilities seem to be very gradual, requiring several turns.
d. Winning battles improves population confidence and improves happinness, especially in the system in which the battle occurs.
1.2.8 Population effects construction rates; the higher population, the better bonus to production.
1.2.9 Space Yards improve production. You are allowed only one space yard per planet. Invest research in better Space Yard Technology (I,II,III) to increase construction rate. Note: (Special Tech) Temporal Space Yards have better rates. Unfortunately, you must first scrap your standard Space Yard in order to build them.
|