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Old October 14th, 2002, 03:46 AM
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Default Re: Frequently Asked Questions for Newbies

1.1 Racial Traits
1.1.1 Organic
1.1.1.1 Organic Components
1.1.1.1.1 Organic Armor:
Self Repairing armor. Once one of the armor components is destroyed, all surviving Armor components will add their regeneration ability each turn until the total collected points are higher than the damaged component's hitpoints. At that point the damaged armor will be repaired, and the process will repeat itself for any other armor damaged in the meantime.
Note: in Versions earlier than 1.80, the ability points begin collecting before the ship takes damage, with no upper limit.
1.1.1.1.2 Organic Facilities:
Organic technology research will give you facilities that prevent plagues, increase production system-wide, and even add a fixed number of people to all planets in the system, regardless of population size and conditions
1.1.2 Crystal
1.1.2.1 Crystalline Armor
1.1.2.1.1: General
Crystalline armor requires an operational shield generator on the ship in order to work. Every hit that does non-armor-skipping damage to the hull will cause the shields to be recharged! Only hull damage counts towards this recharge, up to a maximum of the total crystalline armor ability points on your ship.
The end result is a damaged ship, with extra shields to protect against the next attack.
1.1.2.1.2: Effect vs damage amount.
If the total CA ability amount is roughly equal to or greater than HALF the damage of a single weapon hit, then the Crystalline Effect will reduce damage by 50%.
If the total CA ability amount is less than half the damage from a single weapon impact, then it will act very similar to Emissive Armor, and reduce damage by its ability amount.
If the CA ability is greater than the weapon damage, AND the weapon damage is less than half the hitpoints of a CA component, the damage will be completely negated.

1.1.4 Psychic
1.1.4.1 Allegiance Subverter
This weapon causes a ship to be automatically captured without further damage, and is immediately combat ready.
1.1.4.1.1
The damage amount is the percentage chance that a hit will cause the crew of your target to be subverted. 20 damage = 20% chance. Values above 100%, typically seen when using mounts, are rounded down to 100%.
If the shot misses, there is zero chance of subVersion.
Self Destruct Devices, boarding parties and security stations have no effect.
Ship experience only affects the chance of the shot missing its target.
1.1.4.1.2
Ships with a master computer can NOT be captured.
In Versions earlier than 1.80, ships with a destroyed master computer CAN be captured.
A computer virus is the most effective method of destroying the computer and allowing a capture.
1.1.5 Temporal
1.1.5.1 Time Distortion Burst
This weapon is moderately weak against armor and internals, doing roughly half the damage of an AntiProton Beam. However, it also does Quadruple damage to shields.
Since most ships are heavily shielded, this weapon is very effective.
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