Paralysis is overpowered.
Hello everybody,
I've been playing Dominions with my gaming group since the original. Our latest game drove home how overpowered the paralysis spell is. I don't think it's functioning quite like it's meant to.
(Christoffer asked me to make a thread about this to see what others think).
[first some background]
Our latest 4 way game on a large (120 province) map run close to 130 turns, before we declared it a three way tie. I've never seen this much high level battlefield magic, summons and artefacts in play. What I saw, is that paralysis, cast by humble Astral 2 mages was the bane of supercombatants. Even when we were equipping our pretenders and other SC's with enough gear to get MR 24+, they get paralysed, and then it's all over.
I don't have a problem with them getting paralysed as such, but even on a high MR Size 6 creature, the paralysis practically always lasts 20+ turns. That, is the problem. In effect, Paralysis has the same effect as Soul Slay, unless you win the fight.
I'd be fine with Paralysis if it would last a more sane number of rounds. Maybe d6 + the extra power the caster has, maybe even an open ended d6.
What do the rest of you think?
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