.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old August 27th, 2008, 05:35 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: Paralysis is overpowered.

The telling phrase for me is, "any change might as well be a straight deletion of the spell." To me that is a pretty cut and dry statement. Now you can say I have created a straw man argument by saying "any nerf makes it worthless", but only if we accept your quantifier "and it can be easily countered anyway." That is an extremely subjective interpretation and is in fact at the heart of the argument. So basically in order for anyone to agree with your conclusion, they need to first agree with your assumption, which is your conclusion. Confusing I know!

I absolutely do not accept your quantifier, so therefore it's not a straw man argument to me. I think paralyze is one of the best low level combat spells in the game and by far the best astral spell at level 4. I think the only spell that is clearly superior is Raise Dead, but that's me.

Now I totally know what you mean, and I am having a bit of fun at your expense (and I appreciate that you can take it and dish it right back) but at the same time the strict interpretation of your argument doesn't necessarily reflect exactly what you mean. So of course you get a whole variety of silly counter arguments that range from term papers to kindergarten insults.

KO's explanation that it's supposed to remove a unit from combat for the duration of said combat is pretty telling and I don't think it's worth wasting developer time to make changes to the spell. But I do think it's a good spell at level 4 where there are very few useful combat spells. It seems to me that since it's astral, it's meant to be used in a communion and is therefore very conducive to penetration bonuses and less than listed fatigue, making it potentially better than its default spell stats indicate.
Reply With Quote
The Following User Says Thank You to sector24 For This Useful Post:
 

Bookmarks

Tags
astral, balance, paralysis


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.