Pseudo-Newtonian Movement
I have a couple of questions regarding the implimentation of this movement system. In SJ's mod the movement factors are 3,4,5 and six respectively with 400 supply per engine and no max engine restrictions. In PVK's mod the movement factors are 9,11,13 and 15 with supplies ranging from 250 to 600 per engine and max engine restrictions. Both use the same engines per move formula. This results in wildly different speed and supply results. Under SJ's movement ships would be faster and have more supply while under PVK's the ships would be slightly slower but have minimal supply. Both claim pseudo-newtonian but the results are much different. Also when I tried to use this movement system with the none gold Version I found that the AI would build ships with only a few engines resulting in ships that had 0 or 1 movement. Does the Ai need to be modded to use this system correctly. I am currently useing the TDM mod for AI. Any enlightenment on this subject would be greatly appreciated
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