Questions (yes, I\'ve read the FAQs)
I've read some bits I've seen on the first page of the board here and the FAQ at Malfador. But I have questions yet (all based on playing the demo):
1. What exactly constitutes a sector in terms of resupplying ships? Do I have to actually stop at the planet or is just "moving through the sector" enough? (Of course, for the latter I need to know what geographically or spatially constitutes a "sector.")
2. How do you retreat once in battle? Doesn't seem to be any way to do that.
3. How do you see how far your ship can move in combat? I tried turning on "show grid" but that didn't do anything.
4. How do you see the range of your weapons in combat? I want to be able to stay at the edge of range for my weapons or the enemy's weapons.
5. In combat what do those red pips by each weapon mean? What about the top-most bar of red pips?
6. I'm aware the manual for the full game is sparse but just how many pages is it?
7. When you select a colony type when you form a colony, does it make any difference what you choose (i.e. mining vs. research v. imperial centre, etc.)? Malfador's FAQ, question 78, suggests it doesn't do anything but it's not very clear.
8. If you set a strategy for a ship at the "designs" stage, does it actually affect play in combat? Or only if you're using auto/strategic combat?
9. Is the multiple ship yards bug (#41, Malfador FAQ) fixed in the full game? (The bug is where having multiple yards on a planet doesn't allow you to build several ships at once.)
10. In #90 on the Malfador FAQ, it says that combat is automatically ended after 30 turns? How can this be? Surely many battles must take much longer than 30 turns to complete!
thanks
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