.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 15th, 2002, 07:49 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default How do work Ministers ?

Well, after some weeks of play I still don't dare to toggle any minister on...
* Because the manual don't say anything clear about them
* And because I fear they soon ruin my game out of stupid decisions !

If I understood correctly, they can be toggled on/off for each planet, ship/base , and fleet ?
But some of them work on a global level, say research or colonization ? How do all that work together ? A colonization minister will surely need ships, that have to be built ...

I have a rough idea of what will do a research or facility minister (choose things according to AI settings), but none about what they'll do with fleets and ship building.
Will they make them wander more or less aimlessly ?

Are there also special care to be taken with mods such as proportions (that can "break" AI decisions) ?

Help !
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.