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View Poll Results: Will Hinnom et al be forbidden in most MP games?
No more MP for Hinnom 20 76.92%
No more MP for Gath 8 30.77%
No more MP for Ashdod 9 34.62%
Multiple Choice Poll. Voters: 26. You may not vote on this poll

 
 
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  #11  
Old October 3rd, 2008, 06:35 PM
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Edratman Edratman is offline
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Default Re: No more MP for Hinnom?

Quote:
Originally Posted by Epaminondas View Post
Quote:
Originally Posted by Sombre View Post
Really? In the couple of SP games I played they got a few provinces and then got stuck on that amount for 20+ turns. Definitely lower on the graphs than other races, especially fomoria.

That might have just been their scales or something though I guess.
Hinnom has sucked every time they were AI in my SP games. I suppose that's why I fail to comprehend the "Hinnom is over-powered" mantra.
I agree with this. I played about 20 EA games trying to balance out my mods for better computer opponents and Hinnom never did that well.

One thing I did notice during the testing is that as an AI opponent they seem to have a lower castle build ratio than other nations.

I've tested two different mods for computer opponents and possessing some small observational ability I have deduced that JK is using a very low probability dice roll for AI castle builds that checks every AI owned province every turn. It appears that JK has assigned slightly different values for each AI opponent. The water nations appear to have the highest ratio. If you play mods as AI opponents, then they also seem to get a higher probability for castle builds. I suspect they get a default dice roll value that is greater than that of some standard nations.

No real science here, just observations by a very old engineer.
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