.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old October 10th, 2008, 05:34 AM
Nounours's Avatar

Nounours Nounours is offline
Corporal
 
Join Date: Aug 2008
Location: France
Posts: 90
Thanks: 6
Thanked 17 Times in 6 Posts
Nounours is on a distinguished road
Default New Nation : Cantabira, Land of Standing Stones

A new EA nation, mainly inspired by Stonehenge and megalithic monuments.
Cantabira is a late-Palaeolithic/early-Bronze Age nation, with powerful mages and priests, but military quite underequipped. The nation have good summons and good sacred.



Cantabira:

Early Era



Strengths:
- Good mages
- Good national spells
- Good variety of national summons, including many animals
- Strong and varied sacred
- Heavy (but expensive !) wooly rhinoceros trampling cavalry


Weaknesses:
- Many cheap but weak troops.
- Bad equipment, some troops even have protection 0!
- Lack of archers and cavalry, except for rhino mounted cavalry (powerful but costly)
- Many good commanders are Cap only, limiting access to some magic paths and making some recruitment choices a bit more difficult.
- Sacred are good, but several are Cap only.

Cantabira currently uses unit slots 2400 - 2450,nation slot 86, magic site slots 840-842, weapon slots 920-922, armor slot 260.

Starting Units:

20 Cantabiran Slingers; 20 Cantabiran Spearmen; Clan Chief; Cantabiran Scout.

Starting Sites:

- Great Circle of Stones. Astral 2, Earth 3. Allows recruitment of Sacred King, Elder of Stones.
- Burial Mounds of Kings. Death 1. Allows recruitment of Mound Priest.
- Stone Circle of the Sun. Allows recruitment of Bride of the Sun.

PD:

- 1-20 : 1xCantabiran Clansman (w/ axe and shield), 1xCantabiran Javelineer. Commander: Clan Chief.
- 21-125 : 1xCantabiran Spearman, 1/2xCantabiran Warrior (w/ sword, scalemail and shield). Commander: Priest of Stones

Units:

- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 0, Mor 9, MR 10, Mv 12(2), Prec 8. Weapons: Spear. Armor: Buckler.
Cost: Gold 9, Res 3.

- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 9, MR 10, Mv 11(2), Prec 8. Weapons: Broadsword. Armor: Shield.
Cost: Gold 9, Res 6.

- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 12, Prot 0, Mor 9, MR 10, Mv 11(2), Prec 8. Weapons: Axe. Armor: Shield.
Cost: Gold 9, Res 4.

- Cantabiran Clansman : Hp 10, Size 2, Str 10, Att 10, Def 13, Prot 0, Mor 9, MR 10, Mv 12(2), Prec 8. Weapons: Falcata (dmg 5, att 1, def 1, length 2). Armor: Buckler.
Cost: Gold 9, Res 5.

- Cantabiran Slinger : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 10, MR 11, Mv 11(2), Prec 11. Weapons: Shortsword, Sling. Armor: Shield.
Cost: Gold 10, Res 5.

- Cantabiran Javelineer : Hp 10, Size 2, Str 10, Att 10, Def 14, Prot 0, Mor 10, MR 11, Mv 11(2), Prec 11. Weapons: Shortsword, Javelin (ammo :4, unlike normal javelin). Armor: Shield.
Cost: Gold 10, Res 7.

- Cantabiran Spearman : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 0, Mor 10, MR 10, Mv 11(2), Prec 10. Weapons: Spear, javelin. Armor: Leather cuirass, Shield.
Cost: Gold 10, Res 6.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 15, Prot 4, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Broadsword. Armor: Leather cuirass, Shield.
Cost: Gold 15, Res 7.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 13, Prot 4, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Axe. Armor: Leather cuirass, Shield.
Cost: Gold 15, Res 5.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 14, Prot 10, Mor 12, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 14.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 12, Prot 10, Mor 12, MR 10, Mv 10(2), Prec 10. Weapons: Axe. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 12.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 12, Prot 10, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Spear. Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 11.

- Cantabiran Warrior: Hp 10, Size 2, Str 11, Att 11, Def 13, Prot 10, Mor 12, MR 10, Mv 11(2), Prec 10. Weapons: Falcata (dmg 5, att 1, def 1, length 2). Armor: Scale Mail cuirass, Bronze cap, Shield.
Cost: Gold 15, Res 13.

- War Beast : Hp 55, Size 5, Str 12, Att 12, Def 14, Prot 12, Mor 13, MR 10, Mv 18(3), Prec 10. Weapons: Light Lance, Gore (Dmg 20, no strength added, att -1, def 0, len 1). Armor: Scale Mail cuirass, Bronze cap, Shield.
Trample, Berserk +1, Cold res. 50, Mounted.
Cost: Gold 100, Res 26.

- Sunclad (CAP. ONLY) : Hp 14, Size 2, Str 11, Att 12, Def 14, Prot 12, Mor 14, MR 12, Mv 9(2), Prec 10. Weapons: Golden Sword. Armor: Scale Mail Hauberk, Bronze cap, Golden Shield
Awe 0, fire res. 50, fireshield 4; Sacred.
Cost: Gold 35, Res 22.

- Painted Warrior : Hp 12, Size 2, Str 11, Att 12, Def 15, Prot 5, Mor 15, MR 10, Mv 11(2), Prec 10. Weapons: Broadsword. Armor: Warpaints, Shield
Berserk +1; Sacred.
Cost: Gold 25, Res 10.

- Stone Brother (CAP. ONLY) : Hp 13, Size 2, Str 12, Att 12, Def 13, Prot 9, Mor 14, MR 13, Mv 10(2), Prec 10. Weapons: Stone Spear, javelin. Armor: Furs, Shield
Reinvigoration 2, self-healing, mountain surv.; Sacred.
Cost: Gold 25, Res 5.

- Scarred One : Hp 14, Size 2, Str 11, Att 12, Def 13, Prot 10, Mor 15, MR 12, Mv 10(2), Prec 10. Weapons: Golden Spear. Armor: Scale Mail Hauberk, Bronze cap, Shield
Fear 0, regeneration 5%, 33% for an affliction; Sacred. When killed, change shape for Guardian of the Mounds and disappear after battle.
Cost: Gold 35, Res 16.

- Blood Maiden : Hp 11, Size 2, Str 10, Att 13, Def 12, Prot 5, Mor 14, MR 11, Mv 12(2), Prec 9. Weapons: Falcata, Falcata. Armor: Warpaints
Ambidextrous 3, Blood vengeance +1, self-healing; Sacred.
Cost: Gold 30, Res 11.

Commanders:

- Cantabiran Scout : Hp 10, Size 2, Str 10, Att 11, Def 13, Prot 0, Mor 10, MR 10, Mv 12(2), Prec 11. Weapons: Spear, Javelin.
No leader; Stealthy 0
Cost: Gold 20, Res 3.

- Clan Chief : Hp 12, Size 2, Str 12, Att 12, Def 15, Prot 10, Mor 13, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield
Leadership : 40
Cost: Gold 40, Res 14.

- War Chief : Hp 13, Size 2, Str 12, Att 12, Def 16, Prot 10, Mor 14, MR 10, Mv 10(2), Prec 10. Weapons: Broadsword. Armor: Scale Mail cuirass, Bronze cap, Shield.
Leadership : 80
Cost: Gold 40, Res 14.

- Beast Tamer : Hp 12, Size 2, Str 12, Att 12, Def 12, Prot 0, Mor 13, MR 10, Mv 12(2), Prec 10. Weapons: Whip, Dagger.
Leadership : 10; Animal awe 1, ambidextrous (2), forest surv.; 20 % for 1 Nature, research -2; may summon 1 saber-toothed tiger/month.
Cost: Gold 70, Res 2.

- Sacred King : Hp 15, Size 2, Str 12, Att 13, Def 16, Prot 12, Mor 15, MR 11, Mv 9(2), Prec 10. Weapons: Golden Sword. Armor: Scale Mail Hauberk, Bronze cap, Shield
Leadership : 80; Standard 10; Sacred.
Holy 1
Cost: Gold 140, Res 22.

- Priest of Stones : Hp 9, Size 2, Str 10, Att 9, Def 8, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Fist.
Leadership : 10; Sacred.
Earth 1, Holy 1, 50 % chance for Earth or Astral.
Cost: Gold 80, Res 1.

- Sacrificer : Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Dagger.
Leadership : 10; Sacred.
Earth 1, Blood 1, Holy 1; dousing bonus +1.
Cost: Gold 120, Res 1.

- Smith : Hp 12, Size 2, Str 11, Att 12, Def 9, Prot 1, Mor 12, MR 11, Mv 12(2), Prec 10. Weapons: Maul.
Leadership : 10; Fire res. 25, forge bonus 15.
Earth 1, Fire 1, 50 % chance for Fire or Earth.
Cost: Gold 80, Res 1.

- Seer : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 1, Mor 12, MR 13, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 10; Fortune teller 5
Earth 1, Astral 2, 50 % chance for Earth or Astral.
Cost: Gold 160, Res 1.

- Wise Woman : Hp 10, Size 2, Str 9, Att 8, Def 7, Prot 1, Mor 11, MR 12, Mv 12(2), Prec 10. Weapons: Fist.
Leadership : 10; Healer 15, research -2
Earth 1, Nature 1, 100 % chance for Earth, Astral or Nature.
Cost: Gold 140, Res 1.

- High Priest of Stones : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 2, Mor 14, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 40; Sacred.
Earth 2, Holy 2, 100 % chance for Fire, Astral, Nature or Blood; 100 % chance for Fire, Astral, Nature or Blood; 10 % chance for Fire, Astral, Nature or Blood.
Cost: Gold 180, Res 1.

- Mound Priest (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 9, Def 12, Prot 1, Mor 13, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 10 /undead 30 (poorundeadleader + death magic 1= 10+20 undead leadership); Sacred.
Earth 1,Death 1, Holy 2, 50 % chance for Earth, Astral, or Death.
Cost: Gold 140, Res 1.

- Stone Elder (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 8, Def 11, Prot 2, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 40; Old; Sacred.
Earth 2, Astral 1, Nature 1, Blood 1, Holy 3, 100 % chance for Fire, Earth, Astral, Nature or Blood; 10 % chance for Fire, Earth, Astral, Nature or Blood.
Cost: Gold 300, Res 1.

- Bride of the Sun (CAP. ONLY) : Hp 10, Size 2, Str 9, Att 9, Def 7, Prot 0, Mor 15, MR 12, Mv 12(2), Prec 10. Weapons: Quarterstaff.
Leadership : 15; Awe 1, fire res. 50, Sacred.
Fired 1, Holy 2, 50 % chance for Fire, Earth or Astral.
Cost: Gold 120, Res 1.


Summons:

- Saber-Toothed Tiger : Hp 20, Size 3, Str 16, Att 16, Def 10, Prot 4, Mor 13, MR 5, Mv 20(3), Prec 5. Weapons: Bite (AP), claw.
Animal, forest surv., mountain surv.

- Terror Bird : Hp 18, Size 3, Str 14, Att 14, Def 7, Prot 4, Mor 13, MR 5, Mv 27(3), Prec 5. Weapons: Beak, Claw.
Waste surv., animal.

- Mammoth : Hp 72, Size 6, Str 21, Att 10, Def 5, Prot 13, Mor 10, MR 5, Mv 16(3), Prec 11. Weapons: Gore.
Cold res. 100, trample, animal.

- Wooly Rhinoceros : Hp 55, Size 5, Str 12, Att 10, Def 8, Prot 7, Mor 12, MR 5, Mv 18(3), Prec 5. Weapons: Gore (Dmg 2, att -1, def -1, len 0).
Animal, Trample, Berserk +2, Cold res. 75.

- Guardian of the Mounds : Hp 22, Size 2, Str 15, Att 12, Def 13, Prot 15, Mor 18, MR 12, Mv 8(3), Prec 10. Weapons: Golden Spear. Armor: Scale Mail Hauberk, Bronze cap, Shield.
Fear 0, cold res. 100, poison res. 100, need not eat; Sacred.

- Ancient King : Hp 26, Size 2, Str 17, Att 13, Def 14, Prot 15, Mor 18, MR 12, Mv 8(3), Prec 10. Weapons: Flint Sword. Armor: Scale Mail Hauberk, Bronze cap, Golden Shield.
Fear 0, cold res. 100, poison res. 100, need not eat; Sacred.
Leadership : 40 /undead 110; Death 1.

- Mound Wraith : Hp 33, Size 2, Str 15, Att 14, Def 17, Prot 10, Mor 30, MR 16, Mv 10(3), Prec 10. Weapons: Lifedrain.
Fear 3, cold res. 100, poison res. 100, need not eat, blood vengeance +1, poor amphibian, immortal, ethereal, chill 3; Sacred.
Leadership : 40 /undead 140; Death 2, 100 % chance for Earth, Death or Blood. 50 % chance for Earth, Death or Blood.


Attached Thumbnails
Click image for larger version

Name:	Cantabira-graphics.PNG
Views:	3702
Size:	54.1 KB
ID:	7080  
__________________
It's better to be GoRed by a nature mage than gored by a boar...

Last edited by Nounours; November 10th, 2008 at 01:34 PM..
Reply With Quote
The Following 5 Users Say Thank You to Nounours For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.