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Old October 15th, 2008, 04:29 PM

narwan narwan is offline
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Default Re: ATGM availability

For cold war years don't forget that the armies weren't general all-purpose but often tailored to a specific task. Take the dutch for example; they'd be defending the area south of Hamburg against an expected onslaught of WP armor. The make up of dutch formations was heavily geared towards defensive operations against large numbers of AFV's. In the 80's a typical dutch mech infantry battallion had a huge amount of AT capacity: usually 2 dragon ATGM's per platoon or 18 per battallion and from 12 to 16 TOW-SPATGM's per battallion. Add to that law's and carl-gustav's on squad level and IFV's with chainguns to take on light armor and you have a very big AT capacity for just 3 mech companies.
But as they were the main defenders of one of the primairy WP attack routes they were organised for just that purpose.

Btw, the dutch TOW-SPATGM is one of my favorite units; not in the game unfortunately as it's special ability is hard to translate into the game. It's launch installation could be elevated into the air up to such a height it could fire over walls, trees, buildings and other obstacles. That way it could fire without exposing the vehicle itself but due to the height it would fire from still have a great field of view and make optimal use of the high range of the TOW.
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