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Old October 19th, 2008, 09:00 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Suggestions for new patch

I'd like to see Blesses separated from the magic your Pretender has. Pretenders would still be built as they are, currently, but you'd pay a little less for magic paths and levels, and you'd pay separately for whatever Bless you want to give your Sacreds. Pretenders would have bonuses or maluses that would affect the cost you'd pay for that particular Bless.

Separating them out would allow more types of Blesses-even Pretender-specific ones-to be added to the game, without having to add whole new types of magic, and it would also make modding the Blesses easier, and maintaining balance easier too.

Furthermore, it would allow balancing between different types of Blesses, and more, and more interesting and/or powerful types to be added, but at the cost of design points, or force you to choose a specific Pretender type. And, ofcourse, it could be used to make various less popular types of Pretenders more attractive.

This would have the added effect of more closely relating Pretenders and their percieved domains of influence, so that instead of adding *any* Bless, relatively easily and cheaply, to any Pretender Chassis, you could still allow all the choice we have now in Pretender creation, but limit how their divine-now separated from magic-power reflects upon their sacred followers.

For example-a god of ice, the Niefel Pretender, for example, might not even *have* the ability to bestow a fire bless to his followers, but he could grant the Water bless, as well as-for instance-a cold weapons bless, or a bless that strengthens his followers' armour in cold weather.

You could still give him fire magic though, and you'd still pay more for it than for the water path.

You'd be able to pick and choose the blessings your Pretender granted, from whatever options are open to that Pretender (some Pretenders might grant less expensive, or more unique "innate" blesses, starting at various levels of power, that you could then improve upon in Pretender Creation, while others would have to pay "retail" for Blesses from a pool of common choices), without having to pay a ton of design points for a path that it doesn't make a lot of sense for your Pretender to have, so that he/she/it can grant a power that it doesn't make a lot of sense for your Pretender to grant.

You still might end up paying a lot of design points if you want a good Bless, but the investment would make more rational sense, and involve less min/maxing alchemy.
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