.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #22  
Old October 21st, 2008, 08:17 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: when should you build a new fortress?

With MA Ulm I think it is *important* to have more forts as fast as possible. Who cares if the capital has fewer resources at use, if you can build a 800 gp fort next to it and recruit an additional smith per turn sooner? More forts = more income and more resources = more smiths (and more knights too).

It is not like early game is too difficult for Ulm ever, is it? But it is so easy to fall behind in the research race as Ulm, and unless you have enough magic to stop the other players, you'll be just a road-bump when you meet another player. Still, it depends on the situation with Ulm too; best is IMO to look for spots with 800 gp forts and start a new one ASAP (as long as it does not mess up the smith producing in the other forts).

With other nations I tend to be much slower with building forts. Usually building first fort in a choke-point and/or something useful to recruit.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.