Re: Possible "event triggers" in Scenario Creation
I could have worded that more clearly. What I meant was that you can use Repeat Orders to set up a Patrol. "patrol from A to B and back" = "move to B; move to A; repeat orders"
I don't know whether Patrol clears the same way that Sentry does.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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