.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old October 30th, 2008, 07:55 AM

Amorphous Amorphous is offline
Corporal
 
Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
Amorphous is on a distinguished road
Default Re: Ooh, ooh, new info on patch page!

Regarding Yomi:

I am admittedly not that familiar with Yomi, but if it needs a boost, I do not think it well advised to do it through making the Dai-Oni more powerful. The unit is already plenty powerful with excellent base stats. The starting armour is not good, but it is easily replaced even early on. The magic paths of the Dai-Oni allows for the casting of excellent buff spells after a little research is done, so it is not really dependent on a good bless.


Regarding R'lyeh:

I think pop-kill is the way to go. Perhaps not as drastic as with Ermor, but this seems like a good compromise. Limiting R'lyeh's astral power - other than through economics - is not such a good idea, however. The nation is a powerhouse, but with a dominion that makes everyone else insane it needs to be, and as far as I can see, astral is a big part of what makes it powerful later on. If there is a problem, I see it more as one of quantity and not of quality, which means limiting the amount of high-astral mages, not the level of astral on each mage, is the way to go - and increasing the pop-kill effect should accomplish this.


Regarding invasion of water provinces:

I do not like the idea of making it easier for land-bound nations to invade water provinces. As it stands now, I think there is a pretty good balance between land and water nations while still keeping them rather different in style and options. Making it easier for land nations to invade the water and provide water nations with better recruiting abilities on land would just make them more similar to each other.

Consider also that maps in general have more land than water provinces. In EA and MA there are 3 full-fledged water nations that compete under the waves and even in a game where only one of them is present there are undead and amphibian troops to contend with, not to mention that you do not win by just owning the water. And on land they are at a disadvantage. In LA, R´lyeh is the only nation that starts in the water, but Atlantis is still around and still a full-fledged water nation, Mictlan has some rather beefy amphibian units, Patala's Nagas are something to ignore at your own peril and there is death magic practically everywhere, so more or less everyone can just send wave after wave of undead.

Also, at construction 2 you can get thugs in the water and from construction 4 you can bring troops as well.


Regarding acid:

I think especially EA Atlantis is a great acid nation. All Basalt Kings and half the Mages of the Deep can cast acid spells. Great, dark old beings rising from the sea, calling down acid from the skies and making the population kneel in the acidic sludge before their giant god of the deep is an image that would make Lovecraft proud.
Reply With Quote
The Following 4 Users Say Thank You to Amorphous For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:04 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.