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Old October 31st, 2008, 01:44 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Moving Through Multiple Provinces

To add to KO's reference to passed orders..
For many things the game does not keep track of units by nation. It tracks them by ID number. The commander you create is "in line" with other peoples commanders and the AIs and the Independents. This has popped up before where a commanders was taken out by spell or event but their actions were passed down to the unit next in queue. It was mostly caught and fixed during beta-group testing but it did hold things up sometimes. It is not simple since much of the game is not modular.

Also, when discussing present waypoint code, keep in mind that this game was created on an Atari long ago and the base code is mostly converted code. Those of you with coding backgrounds saying that waypoints are easy might realize what a bear it is to insert new code routines into ancient spaghetti and cross-platform converted code. I have no idea how much of the game is that way but since we are talking about some of the first portions of the game to be written Im thinking this might be part of the problem. Building on such pre-packaged algorithms was waypoints is much easier than inserting them later. Johan is an excellent programmer but seeing this game develop from infancy to now I suspect that answers of "its not that simple" is probably realistic and cannot be easily compared to other programming projects.

I am hopeful that the new project might have waypoint code in it along with some of the other desires we had that we didnt get because it would involve rewriting the game from scratch.
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Last edited by Gandalf Parker; October 31st, 2008 at 01:47 PM..
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