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Old November 11th, 2008, 03:51 PM

RERomine RERomine is offline
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Default Tactical Suggestions

I'm looking for tactical suggestions for my upcoming battle. Here is the battle information:

Germany vs. GB

Mission: Meeting Engagement, North Africa, 7/1942 - scattered objectives.

Enemy: Reinforced Battalion - 1-2 Armor Co., 2-3 Infantry Co., 6-8 Artillery Btry, plus recon and AAA. New 6pdr tank mounted gun expected. No air assets expected. Average force experience, ~70.

Terrain: Map = 100x100, hilly desert terrain, ~1% rough, limited soft sand, visibility = 8 , no roads, no logical avenues of approach.

Troops: 1 Armor Co. (Pzkw IVg), 2 Infantry Co. (SS w/tracks), 5 Artillery Btry (On board, 9 SP, 8 towed w/o transport), 2 Assault Gun Pltn. (StuG IIIf), 2 ATG btry. (75mm PAK 40 w/tracks)), 2 MG Pltn (MG42(2) w/tracks), plus recon, AAA and ammo supply. Average force experience, ~95.

Time: 34 Turns

Analysis

I expect to be outnumbered across the board. Normally, I would use the superior range of my guns to reduce the numbers of enemy tanks. Low visibility eliminates that option. This will be just short of a knife fight. Tank mounted 6pdrs are expected, but even the 2pdr can be deadly at 400 meters! This means a straight up tank fight it out of the question. It's a campaign battle and I don't want to leave half of my tanks burning in the sand just to get a victory. My ATGs aren't going to be as useful either. They will engage well within enemy rifle/machine gun range, but losses of the guns is expected.

AI tendencies mean I can expect armored cars to advance along the top and bottom edges of the map. There are also typically two attack "columns", which can merge with the recon units on the edge. Given the nature of the terrain, the attack columns might be channeled into a couple of paths. With the low visibility, it will be difficult to tell exactly where the attack columns will appear until both sides are engaged. One other tendency is the armor and infantry come in different waves. Some infantry ride the armor, but others walk. The infantry on foot will be delayed more than normal due to the hilly nature of the terrain.

Plan

There is a line of hills 500-750 meters out in front of my LD (Line of Departure). Both infantry companies and all ATG and MG units will quickly advance and take possession of the three center hills, numbered from North to South as 1, 2 and 3. Two platoons of infantry will deploy on each hill. The HQ platoons will deploy on hills 1 and 3. One ATG battery and one MG platoon will deploy on hill 3. The other ATG battery and MG platoon with be split between hills 1 and 2. Scouts will positioned 500 meters forward of the hill line as LP/OPs. Once the units are unloaded, the half tracks will withdraw out of the engagement zone.

Top and bottom map edges will be guarded by StuGs and scout tracks and will advance forward or strike the enemy flank as the situation dictates. Armor company will position in the valley between and behind hills 2 and 3 as the reserve. As needed, they may advance forward through the gap between hills 2 and 3, South behind and around hill 3 or North behind and around hill 1. Map recon indicated there is a rough/soft sand free path behind hill 3. The other routes are obviously clear. Artillery will deploy in positions near but NOT ON victory hexes behind or on the LD to defend those locations should enemy units get through. AAA assets will deploy in the depression on the LD to the rear of hill 1 as an emergency reserve.

Once the enemy attack column(s) are identified, the infantry and supporting units will delay their advance, while the armor reserve maneuvers against the enemy flank. Upon neutralizing the attack column(s), all units will advance forward to capture as many victory point hexes as practical in the time available.

Suggestions? Unfortunately, this plan will take time to play out. Due to the terrain, the AI will be slow getting to my planned line. While I should be able to destroy them in detail, I suspect it will take time and I don't expect to have enough left to capture all of the victory point hexes. I've attached a screen print of the center part of the map outlining my proposed positions and expected enemy advance lines.
Attached Files
File Type: zip Meeting Engagement 1942_07.zip (157.3 KB, 330 views)
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