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Old November 11th, 2008, 11:54 PM

RERomine RERomine is offline
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Default Re: Tactical Suggestions

Turn 10

Top edge enemy advance still stalled. They are pushing more infantry up. StuGs just about out of 75mm HE, but the MGs still do the job. The three supporting recon tracks are SdKfz 250/8s are also armed with 75mm and still have plenty of HE. Artillery still hitting the enemy. The enemy suffered moderate casualties from the StuG, track and artillery fire. I'll continue bringing in artillery to disrupt the enemy advance.

The enemy's attack on hill 2 has been broken for the moment. Most of the infantry has withdrawn behind the hill and are out of sight. One Valentine III is still slowly moving toward the gap between hills 2 and 3 with a track and a couple infantry sections. A couple of enemy tracks got hit East of hill 1, but I believe those were from the hill 2 attack. One track is immobilized (by a scout) in the open, but I don't have anything heavy to finish it in the area. The other track got zapped by an MG-42 from above. Since the enemy advance has stalled, I'm going to let my artillery finish firing their plots and allow supply to catch up. If time permits, I will relocate the SPAs.

The enemy advance on hill 3 from the Southeast has resumed. Approximately a whole infantry company is visible. In addition to the supporting Valentine IX tanks, Valentine IIIs and truck mounted 6pdrs are now visible. To meet this, on the Southeast corner of hill 3, there is one infantry squad, one MG-42 unit, one 75mm ATG, two StuGs and three scout units. Seems kind of thin. I'm shifting an infantry platoon and another MG-42 down to support. The reserve tank platoon is still moving around hill 3 and won't be in position until turn 13. In the meantime, the two StuGs are waiting in ambush to try to get a careless Valentine IX or two. I'll shift my supporting artillery up in this sector and leave my recon tracks to handle the infantry heading toward them.

There is a lull in the enemy artillery. I suspect they are re-plotting to hit hill 2 since that is where the most contact has been lately.

Casualties

Friendly: Zero

Enemy: Four tracks destroyed, estimated 30 infantry casualties.

Last edited by RERomine; November 12th, 2008 at 12:09 AM..
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