Playing turns on a network server
When you're hosting a network game, your own turn files are saved to the same directory as the server directory. The server can become confused and think you're ready for a quickhost if you just save your turn half-done.
I tried running as a different user, but even after 'xhost +', dom dies with a Gick Fel, "Failed to init OpenGL"
One solution to the problem is to change your dominions save directory, like this:
mkdir /home/me/localsave
export DOM3_SAVE=/home/me/localsave
dom321
Connect to the localhost server, disconnect immediately after entering your password, and play the new turn. Any .2h you save will just go into localsave, and you can reconnect to localhost and upload your turn when you are ready.
I'm sure there's loads of other ways around the problem, but this works best for me.
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