Re: Realistic Artillery Management by a FOO
Gun tubes are always laid on a target when not shooting; so if the FOO called in a whiskey strike on plot A and the guns were already sited on plot A the time on target would be minimal. The way to simulate this in the game is to plot the guns but turn off the tubes.
As for walking the barrage, this was still standard practice in WW2 - the creeping barrage. While there were FOOs with the infantry, the guns were adjusting not on corrections but on time and thus were firing blind so to speak.
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