.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old May 26th, 2002, 02:49 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default CompEnhancement Discussion.

The purpose of this thread is discussion of the current CompEnhancement abilities (weapon mounts, component mounts) and what can be done to make them better. Currently we can mess around with supplies, structure, range, to hit bonus/minus, damage, size and the like but I would like to see some other abilities added to this .txt file.

Here is my wish list.

1) Mounts that are dependant on Research (ie, research Ship Construction to level 6 and gain access to Heavy Mounts, that way they could be used on ANY size ship) (add a line in the DesignCreations txt that specifies which mount is to be used for which weapons would make it all even better, instead of bigger ship, bigger gun)

2) Rate of Fire. This would make a welcome addition to the list of variables affected by this file. That and INCREASED RATE OF FIRE!!! Would love to see a DUC that fires more than once a turn, give me REAL gatling weapons please!!

3) Seeker mounts. Currently the only way we can affect missiles is the launcher, and only with supplies, size and less range. I would love to affect the damage and other abilities as well.

4) Added 'Damage Types'. Think of this, with an added line here you could give DUC's that damage Engines as well (or only), combined with a damage ratio distribution (ie, Normal 60% and Engine 40%, 40% damage straight off to the engines, and the rest spread around the ship).

5) Damage Ratio (as seen in #4). Would make it interesting for weapons that do say 70% damage to shields and the other 30% goes thru to damage the ship before the shields go down.

6) Lastly (for me anyway) Abilities added, example, add 'Regeneration' to engines or weapons.

Anyone else agree/disagree??? (#1 and 2 are my top wishes).

With an effective CompEnhancement.txt file you can do a 'fake' modd, this little file can mimic alot of things that would take extensive modification of the Components.txt (IE, gatling weapons, heavily armoured weapons, armoured components, energy efficient weapons and engines. Miniaturized Missile and Direct Fire weapons as well as Miniaturized Components (fit a shipyard on a destroyer!! ).

[ May 26, 2002, 01:50: Message edited by: Deathstalker ]
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.