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Old November 29th, 2008, 12:11 AM
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Default Re: MA Ulm Pretender

Quote:
Originally Posted by vfb View Post
I agree, but have to nitpick about MA Mictlan. They shouldn't be putting labs in their first expansion castles, since they just need a temple to recruit the eagles and 60-gold priests. Move the priests back to the capitol to research, and indy commanders can bus the eagles about. Capitol should always only recruit jags.

Also, Sloth-3 pays a lot towards the F/S bless.

On pure random maps though, MA Mictlan doesn't stand a chance of doing this since they need 'real' mountains to build 800-gold, 3-turn forts. All other fort choices are horrible. On a non-random map with mountains, you can have a Hillfort and temple up in turn 7, and still have been recruiting 10 jaguars per month, using something like:

Oracle
Magic: Fire 9 Astral 9
Dominion 10
Scales: Order 3 Sloth 3 Heat 3 Growth 1 Misfortune 2 Magic 1
Imprisoned

Also, Mictlan's force should include a few turkeys from the lab. They are excellent at getting to the front in no time, and are great against low-MR units with their 100-precision Mesmerize ranged weapon, which is penetration+2 according to debug:

hitunit 2124 568 dmg128 spec1216499712 ba1
spec_mr pen 12 mr 10 (unr 2124 vic 568 dmg 11 eff 128)

I think turn 12 you could be looking at 80 jags, some shield chaff, and 20 eagles.

But Mictlan's going to take significant losses and be open to a 3rd party attack, so the Halberds are probably enough of a deterrent.
This is all correct, though i'd play with the bless some.

Quote:
I'd counter that by turn 12 your suggested Mictlan force would be facing easily 80-100 halberds plus another 100+ black plate infantry from secondary castles
This is not. ulm can't move. the jag armies will run around and join together to take out the reinforcements and the breadbaskets, and be back in time to relieve any attempted siege by the un-reinforced original Ulm force.

Last edited by archaeolept; November 29th, 2008 at 12:17 AM..
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