Re: Magic Site Idea Thread
May I offer my idea about a magic site?
Name: The Keep of the Annals
Path: Astral 2.
Type: Rare or Unique
“Enter site” command enable for any commander with magic, or, if impossible, for astral mages.
Description: A sage enters the Keep to search through the historical records for the information about location of the unique magic sites. The location of the site comes in a message like: “Einstain has studied the annals and found out the Throne of the World is located in Mount Olympus.” The site does not appear in province and still requires proper searching to be found. If player doesn’t have the province and has no scout in it – he has no idea where the Mount of Olympus is, since uncaptured and unscouted provinces have no names, only numbers.
I have 2 proposals about searching mechanics, both depending on the research skill of the commander:
1) Like usual research: finding the first magic site costs some research point, say 40, the second is 60, third 100 and so on (160, 260, 420…). Since only 1 mage can enter the site – searching multiple sites could be difficult, so the cost could be rebalanced. If there are no more unique sites in the world – you get the corresponding message in the end of research.
Example: There is a mystic named Popandopulos with research skill 8, possessing Scull Mentor (9RP) and Lightless Lantern(6RP). The scales in the province are Magic 3 (2RP) so his total research ability is 25. He enters the Keep, in order to reveal the first magic site he needs to accumulate 40 points, so in two turns he discovers the High Temple of the Magii, and has 10 points over. In order to discover the next site he needs 60-10=50 points, so in next two turns he finds location of Halls of Imprisoned Sunlight. To locate the next site he needs to gain 100 point, so he spends 4 more months studying the scrolls, but there are no more unique sites in the world and in the end of his research player gets the message: “The mystic Popandopulos has stadied all the annals and came to conclusion there are no more unique magic sites in the world.”
2) The mage enters the site, and the percent chance of discovering a unique magic site equals research skill divided by 2 with approximation in favor of higher number. My English isn’t that good – I mean should 13 be divided by 2 the result is approximated to 7, not to 6. Perhaps Luck\Unluck should increase\decrease the chance to 1% per each point as well.
Example: The same mystic Popandopulos with 25 research skill enters the site. The scales are Unluck 2. His chance of discovering a site is 25/2 – 2 = 13 – 2 = 11%. When there are no more sites in the world - the same message as in 1st proposal comes.
Last edited by WingedDog; December 5th, 2008 at 08:14 AM..
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