project: a watcher nation
Ive just added to the Mappers Wishlist for a command which expands the #cannotwin command to set a nation to unwinnable for scenario purposes to provide a #cannotlose command. That would allow for adding a nation to a game in order to
a) enter the game and check on things from the inside
b) enter to get a map view
c) enter to grab an image of the score graphs
d) enter to send messages to everyone in the game
This might be during a test game, or a scenario, or even a large server game.
However I also understand that we are to the point that most of our desires will need to be handled on our own. So, what might be some MOD features that could be built into a watcher nation which would insure that it stayed in the game against dominion death and AI attacks well into a couple hundred turns? Even if it didnt actively play?
If I gave them a start location in some spot surrounded by mountains, with no neighbors, wouldnt most things we do not affect the "local neighborhood"? Or I could even add a tiny "province" spot to very corner of a map file. A single-pixel sized province.
How about a special immobile god with godview? Can godview be added to a new spell and given as a freeby? Or maybe added to a magic-site starter site for viewing? Some way that it wont take up a global spell slot.
And maybe give it the highest defensive castle and totally cranked PD?
Suggestions?
Gandalf Parker
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I have a very fertile mind. Just ask me and I can fertilize anything.
(wait, that didnt come out right)
Last edited by Gandalf Parker; December 6th, 2008 at 03:01 PM..
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