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Old December 7th, 2008, 03:52 PM
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Default Re: Why magic paths are like mod Nations.

Quote:
Originally Posted by Endoperez View Post
It's a nice theory, but even Dominions 3000 mod doesn't try that. Unless and until someone tries to change an existing path into something else, I claim that this would be totally unnecessary.
I also suggested that, but I'm a chronic procrastinator and and even if we take only one spell per path per level per school, that's 1*7*9*7=441 (not counting blood as a path, but counting the school as quite a few blood spells have secondary requirements). That is, needless to say, quite a few. Even if we only replace the summons (which we might do), that's still, well, quite a few.

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