Re: Why magic paths are like mod Nations.
Quote:
Originally Posted by HoneyBadger
I'm impressed with how moddable it is too, MaxWilson, but that doesn't mean it can't be better. AI and the magic system are two areas where we lack important modding tools.
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You missed the point. Even KO lacks modding tools for the magic system. Such things must be (and are) hard-coded.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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