.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > KE Studios > War Plan Pacific
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old December 9th, 2008, 03:22 PM

JMHawkins JMHawkins is offline
Sergeant
 
Join Date: Mar 2008
Location: How does Puget Sound?
Posts: 335
Thanks: 3
Thanked 7 Times in 6 Posts
JMHawkins is on a distinguished road
Default Re: Why no destroyers?

Quote:
Originally Posted by ivanmoe View Post


Having run through the game a couple of times, now, I've noticed that USN CLAA are also missing from the unit mix.

Again, I understand your desire to keep the game within manageable limits in terms of numbers.

I'm curious, though, in regard to the anti-aircraft cruisers, was this done partly out of play-balance considerations, or was the unit limit the sole concern?
A little bit of both. The Allies have so many new ships late in the war, I think they already lose some of their individuality, and I didn't want the Japanese player to feel like he was being Zerg-rushed at the end.

-John Hawkins
KE Studios

Last edited by JMHawkins; December 9th, 2008 at 03:23 PM.. Reason: (hey, I should sign my posts!)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:13 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.