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Old December 19th, 2008, 08:28 AM
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Default 3.5 Patch Arty

Well had a little play this is a big diffrence I think for the better but it will take some adjusting to.
If the FOO has no LOS a movement of 1 hex seems to carry a 0.3 penalty then a 0.7 penalty so adjusting is very costly.
I am assuming the premise is if he has no LOS he is unable to adjust as has no idea if on target anyway. A good compromise as can still shift slightly to cover an area but cannot chase.
From breif play this means you have to guess where he will appear far more acuratly as "walking it towards target" is no longer effective.
Things generaly need more tubes plotted at stopping spreading all over the map & things like counter battery fire vs SP units if survive they can relocate without chasing, you now need to target seperate tubes on where you think they might move to.
So probably far more realistic well done Andy Don predicting where your opponent is going is now very important getting within a few hundred metres won't cut it any more unless you have LOS.
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