Re: Avernum, Crystal Souls v1.5 UPDATE
These are some general idea's from the newest update of avernum, to both a bit of balance, and staying a bit thematically true to the games. Pick and choose if you like any of course.
- Unit races need to be seperated a bit more by race, it's rather confusing to check the first captain (avernite captain) to find it has more leadership then the nephil chief,. My idea would be to put the nephils as first, humans second, sliths third, and finally vahnatai last.
- Vahnatai rangers having only 2 movement, but should be theroetically the fastest unit in the forces, (In the games they were running as fast as horses to some of the avernites) Even the sacred warriors are slower then the nephil while they have no armor?
-Warborn, wouldn't it be more appropriate to have halbred instead of a battleaxe?
-Hero idea: The adventurers, the one's who seemed to save avernum time and time again, come to assist in combat. I'm not sure if your able to make a group of heros appear. If so, you could create a human mage/priest commander, with melee human warrior (sword shield combination) Slith polearm user, and finally nephil archer. If not able to. Make the adventurers like the knights of Man, random heros that come once in a while, and you can always get another. maybe have some as mages, priests, and all that, have them start with maybe 1 or two experience.
Last edited by Zebion; December 30th, 2008 at 04:04 AM..
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