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Old January 2nd, 2009, 09:08 PM

Sombre Sombre is offline
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Default Re: Conceptual Balance 1.3, updated documentation

New jomon summons looked at.


Contact Jigami - N1, RL4 - 1 / 10 vanilla. Castability: Very Easy. A Commander summon. A sacred N2 mage. You have N2 mages already though, basically. Some have suggested summoning him for research, which is boring as hell. The fact he has summer power, sacred and ethereality makes him a little more interesting, as does the 45 supply bonus.

Contact Ujigami - E1S1, RL5 - 1 / 8 vanilla. Castability: Easy. A Commander summon. 40% of your Onmyo-jis can cast this. He goes from H2 to H1 if he leaves his home province, which is balls. However with standard 20 he is actually useful to jomon, who have morale problems caused by missile fire. Being ethereal and with excellent stats (for a size 2) he looks like a great thug, but then you see his enc. 7 with the armour. If they were enc 0 they'd be great.

Contact Mori-no-kami - N3, RL5 - 1 / 21 vanilla. Castability: Average. A Commander summon. You'll probably have to boost up to get this, but N2 mages are available. Inside a forest it's a semi thug with ethereal, enc 1 and N3E1 magic. Outside it shrinks and is N2. That's a pretty nasty restriction really and while the N3 is useful for climbing the nature ladder, this doesn't seem great for the cost. They summon three wolves in combat, which is fun but not important, unless against a random assassin.

Summon Kenzoku - S1E1, RL6 - 1 / 9 vanilla. Castability: Easy. A Commander summon. 40% of your Onmyo-jis can cast this. Their stats are better than those of the Ujigami and they have awe 1 instead of priest levels and a standard. As such they're more thugs than leaders, which is a fun distinction. Again though, they have 7 enc with that armour, so it needs to be replaced, making them less budget. They also cost astral. Reduced enc would be great, as would a drop in research level for the two samurai kami.

Summon Gozu Mezu - D3, RL6 - 2 / 7 vanilla. Castability: Very Hard. Your nationals don't have death. While this is in reach of rainbows and you can bootstrap to D3 from very little, the gems just aren't there. You get two troops; ox-head and horse-face. They have soul catchers, which are nifty polearms that cause false fetters on hit. Basically they're non sacred slightly superior demonic Celestial Soldiers. However being hard as hell to cast, they aren't as good.

Contact Yama-no-kami - E4, RL6 - 1 / 28 vanilla. Castability: Average. A Commander summon. You can boost a Master Shugenja to E4 with relative ease. If the yama leaves the mountains he loses power just like the mori. In mountains these are powerful A2E3N2 badasses with solid stats, regen, ethereality, oh and they're sacred like all kami, so they can certainly thug with some equipment. Good, but again overcosted due to inability to function well outside of their chosen terrain.
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