.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #24  
Old January 3rd, 2009, 07:02 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Collider - Small Late Age Game (running)

Well, vfb gets another victory before his exit. Congrats!

Hmm... I think Marignon can survive as well as most other human nations provided they don't heavily investment in goetic masters and inquisitors. Those are the only commanders that start out old I believe. You only need a few high inquisitors for dominion spread via blood sacrifice. Cutting back on geotic masters isn't so harmful to your blood income because of the diabolist. You also have access to royal navigators everywhere you set up shop. They are great mages in my opinion. The other bonus to using more royal navigators and diabolists is that you don't need a temple in every castle. Thanks to blood sacrifice you can use a few well placed temples to get a good spread of your dominion. You can even cut back on labs and put the money toward more castles and such by investing in chartmakers for research and communion slaves.

I survived thanks to a heavy investment in magisters and some cunning use of death magic. Granted, you can't really use death magic easily, but blood magic can easily fill in the gaps. Had I splurged on a massive number of magister arcanas instead I would probably be in the same position. Hmmm... I also had growth 3, which certianly helped a lot.

In my personal opinion the nation most effected by BoT has to be Abysia. Not only do they have a lot of old age fire mages, but they also have a smaller life span then humans. It appears that only two of the casters aren't dangerously close to old age or actually old, and those two are in no way decent battle mages. Let's not also forget their main battle tank unit, the warbred, who start at age 15 and are old at age 17.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations

Last edited by AreaOfEffect; January 3rd, 2009 at 07:09 PM..
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.