.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old January 6th, 2009, 10:47 AM

analytic_kernel analytic_kernel is offline
Corporal
 
Join Date: Jan 2009
Posts: 130
Thanks: 153
Thanked 21 Times in 12 Posts
analytic_kernel is on a distinguished road
Default Re: Early Arcoscephale - Ephebophilia incarnate

Quote:
Originally Posted by Alpine Joe View Post
I have a couple problems with this build:

1. dormant pretender: The pretender you have is pretty expensive and not really affordable awake. But you have sloth scales so without an awake pretender expansion is going to be really rough.
I find that a handful or two of chariots can plow over most indies without breaking a sweat - and I play with indies set to 9. (Elephants and heavy cav can be a bit problematic without some additional troops to keep them occupied while the chariots flank and take out the softer troops behind them. But, other than that, it is pretty smooth sailing.) You might have to wait a couple of turns to get expansion going (with Sloth 3), but every few turns thereafter you can start another expansion vector. I haven't done any MP games yet, which makes me a bit of a noob as well, so I don't know how that stacks up against other people's expansion rates. But, it definitely outpaces any AI I've played against yet.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.