Re: Yomi 3.21
If you have utterdark, Caelum raiding will completely flop against you. Otherwise, high pd will fend off minor raids on your valuable provinces while your pretender mind hunts (EA Caelum takes quite some time to build up death gems for spectres and if they're at that stage to comfortably field say 6 spectres, then you're at the stage to comfortably swap to earth attacks), mixed with earth attacks from your dai oni's. Larger groups of eagle kings can be manifested down and ghost rider/arouse hunter really cleans out some caelum. Mix in troops that're lightning immune lead by thugs with rings of tamed lightning ( which you should have access too). Remember they can script against thugs or script against remote armies. Never both. Also your dominions is heat 3 which is not fun for Caelum armies. If they're going to wolven winter ahead, that's another loss of gems for them. That and just attack them back. Caelum doesn't really have anything special against demons/undeads anyway outside of demon bane and you destroy them in melee combat regardless. (I have no idea what seraphs with demon banes are going to do if you're surrounded with chaff that fatigues them down and eats them up after. They have no hp so even a fireball will blow them up) DArkness makes Caelum laughable. Also if they're buffing their troops, you can buff yours. And your buffs are better because you have earth access. Army of gold > Wrathful skies. WEapons of Sharpness + Strength of giants will clean house. Honestly I'd find the classic Caelum strategy (wrathful skies/mists of deception/living clouds/thunder strike) more frustrating than any specific undead/demon counters suggested. BTW, if any nation knows what they 're doing and has a significant gem/research/gold advantage on you, you're boned 9 out of 10. Because chances a re you will also be outplayed.
Last edited by KissBlade; January 13th, 2009 at 03:37 PM..
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