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Old January 18th, 2009, 04:04 PM
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Default Hell Fire

2 Tanks taken out for 3 men 1 to MkIII other to PSW
A scout found another CharB 2 squads attacked & then scout made up for the loss of his friends, killed for no loss.
Moving on others & lost an 222 due to transparent trees.
Found that HMG he is out of his hole for 1 man
Raumpanzer is backing up he is supporting 4 FJs working down bank & has come under fire from 2 ATGs at about 300m, expensive if he dies FJs smoked to block one firer.
Planes one down as skies filled with flack but did there job this time. Another AA gun is toast & a few hits on infantry but discovered.
5 R-35s
1 Inf Co in woods area near 3 chars, this has kippered best approach on them as could get to within 150m through woods.
2 Inf Co round hill & wood flags.
Most of these disapeared at the start of my turn.
Where is that arty I need it back on line fast giving up CB think one of its battery only has a couple of guns as fired twice same place.

This is turning into another hard fight the only real error AI made in deploying was the groups of tanks without inf support as taking out is not to hard. Stuff that has protection like first group is tough to get to.
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